WELCOME TO THE
AVCS SANDBOX.
A public testing ground for ideas about
how people build things that last.
Unfinished tools, systems and experiments by A Very Cool Studio.
One life. Three ways in. See what you find.
A NOTE FROM THE SANDBOX
DIFFERENT INTERFACES.
SAME INQUIRY.
AVCS Sandbox is a public testing ground for ideas about how people build things that last.
It is where A Very Cool Studio develops unfinished tools, systems and experiments in public—using real institutions, careers and decisions as material.
The first three prototypes explore the same life from different angles:
A personal site presents the conventional version: the roles, projects, ideas and experiences that make up Tshiamo Maremela’s career history.
An interactive map turns that history into a network, tracing the connections between education, work, interests, people and turning points to show how one experience creates the conditions for another.
A choose-your-own-adventure game, loosely based on Tshiamo’s life, turns the same material into a system of choices, trade-offs and alternate paths—asking what might have happened if different decisions had been made along the way.
How does a life become legible only in retrospect—and what changes when we experience it as a system of connections and choices instead of a straight line?
Sandbox is deliberately unfinished. The point is not to present a perfected version of Tshiamo’s story, but to experiment with different ways of understanding how careers and identities are built: through accumulation, coincidence, constraint, choice and the connections that only become visible later.
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